Warrant Officer Trajan Tomasoni

Trajan is a Tough, Technology flavored Warrior who Fuses Flesh and Steel


Might: Pool 13, Edge 1
Speed: Pool 21, Edge 3
Intellect: Pool 10, Edge 0

Resilient: +1 to Armor
Healthy: Add 1 to the points you regain when you make a recovery roll.
Skill: You’re trained in Might defense actions.
Additional Equipment: You have an extra light weapon.

Effort: Your Effort is 1.
Physical Nature: You have a Might Edge of 1.
Cypher Use: You can bear two cyphers at a time.
Practiced With All Weapons: You can use any weapon. Enabler.
Starting Equipment: Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items.
Special Abilities: Choose four.
Extra Edge: Your physical nature grants you an Edge of 1 in both Speed and Might, rather than one or the other.
Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler.
[Tech] Datajack (1 Intellect point): With computer access, you jack in instantly and learn a bit more about something you can see. You get an asset on a task involving that person or object. Action.
[Tech] Tech Skills: You are trained in two skills in which you are not already trained. (computers, repairing) Enabler.
Increasing Capabilities: +4 to Pool
Moving Toward Perfection: +1 to Edge: Speed
Extra Effort: +1 Effort
Option: Reduce the cost for wearing armor. This option lowers the Speed cost for wearing armor by 1.

Special Abilities: Choose two.
Skill With Attacks: You are trained in attacks using heavy ranged weapons. Enabler.
Skill With Defense: Choose one type of defense task in which you are not already trained: Speed. You are trained in defense tasks of that type. Enabler.
Increasing Capabilities: +4 to Pool
Moving Toward Perfection: +1 to Edge: Speed
Extra Effort: +1 Effort
Option: Select a new type-based ability from your tier or a lower tier.
Physical Skills: You are trained in two skills in which you are not already trained: climbing, jumping, Enabler.

Special Abilities: Choose three.
Deadly Aim (3 Speed points): For the next minute, all ranged attacks you make inflict 2 additional points of damage. Action to initiate.
Experienced With Armor: The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost for wearing armor by 2. Enabler.
Trick Shot (2 Speed points): As part of the same action, you make a ranged attack against two targets that are within immediate range of each other. Make a separate attack roll against each target. The difficulty of each attack roll is increased by one step. Action.
Moving Toward Perfection: +1 to Edge: Speed

Additional Equipment: You have a bag of light tools and a variety of parts to repair yourself.
Minor Effect Suggestion: Your servos learn from your successful actions. You gain a +1 bonus to similar actions involving the same task (such as making attacks against the same foe or operating the same device).
Major Effect Suggestion: You discharge a small pulse of power into your foe. Make an immediate attack against that foe (using the same stat as the action that caused the major effect). If the attack succeeds, it deals 4 points of electrical damage.
Tier 1:
Enhanced Body. You gain +1 to Armor, 3 additional points to your Might Pool, and 3 additional points to your Speed Pool. Enabler.
Special Healing. Traditional healing skills, medicines, and techniques work only half as well for you. Each time you start at full health, the first 5 points of damage you take can never be healed in these ways or recovered normally.
Instead, you must use repairing skills and abilities to restore those points. For example, if you start with a full Might Pool of 10 and take 8 points of damage, you can use recovery rolls to restore 3 points, but the remaining 5 points must be restored using repairing methods. The difficulty of the task is equal to the number of points of damage sustained.
Tier 2:
Interface. By directly plugging into a device, you can identify and learn to operate it as though the task were one level lower. Enabler.
Tier 3 (substitute)
Fusion Armor: A procedure gives you biometal implants in major portions of your body, you grow metal-hard skin, the blessings of an angel protect you, or something similar happens. These changes give you +1 to Armor even when you’re not wearing physical armor. Enabler.

Wrist Computer
Heavy Blaster
Heavy Vibrosword
Light Blaster
Energy Packs x4
Light Tools with Repair Parts


Warrant Officer Trajan Tomasoni

Thousand Dying Suns bertman4