Attempting to catalogue all events that may be even tangentially related to the Unlife crisis and the Latimer conundrum.
0. Pre-Thorne Aldamere – Somewhere in Aldamere’s past, there was a large scale (almost certainly magical) event that devastated civilization. A “cataclysm in fire” that killed countless numbers and destroyed much of the world. Evidence of this abounds, and is most obvious in deposits of “whorlstone” found throughout the world and in the anti-magic predisposition of most of human society.
1. Thorne Anomaly – Thorne twins murdered/orphaned, experience trauma and overlapping of different realities for the first time: dimensional cognitive dissonance. Both twins alive/dead simultaneously. Unaware at the time, but proves something akin to many worlds or dimensions. Form a new type of being (at least for Aldamere) through possession by other twin (Erasmus and/or Chezza). This causes the dissonance and possibly partially merges those realities.
2. Fellowship - Encounter others who will eventually help make the transition off world. Gabriel, Olis, Sir Marcel, Gretta etc. Parallels to the early days of Thesme and her fellows keep emerging.
3. Divinity - We confirm the existence of divine beings through observation of Gabriel – divine presences appear when he uses his magic.
4. Portals - Confirm the existence of portals to other worlds and/or realities through the encounter with the Chogma. Begin theoretical work on how to manipulate the forces necessary to open them through personal application of will – Magic.
5. Severing - Experience cruel exorcism of the “Chezza” twin at the hands of Zakakyrzig. Through the study of the “absence” left behind, new advancement is made in application of spiritual powers. Examples include the ability to temporarily cause a spirit to inhabit a body and animate it. Seems like necromancy, but isn’t, as far as I can tell. Spirits emerge untainted and free will is maintained. This, as opposed to infusing the corpus with negative energy and the necromancer’s will.
6. Yig - Encounter the Obelisks of Yig for the first time, experience instantaneous travel. Much fodder for my research on portals. Encounter the Skreet – snake men. Remnants of a ancient, fallen race.
7. Yen Enoth - Encounter the many and wondrous properties of the city of Yen Enoth. A rat’s maze of time-space anomalies of the most interesting kind. Confirmation of various notions, including the cult of Dagon. Worship of Dagon different there than associated with the order. Most probably a prominent military figure who’s admiration translated into various sorts of worship. Attempted to learn more, but “inner mysteries” seemed sparse at best. Also the library – vast beyond reckoning, governed by warring factions of librarians, containing every imaginable text but getting at them proves difficult. This city is the best thing about Aldamere, and we suspect not really even of Aldamere. Returning some day would be worthwhile.
8. The Necromancer - Following the trail of Zakakyrzig eventually leads us to the lair of Endruthan Krode, which is deep underground in a place with odd tree-like mushrooms and “meat-dirt.” Discovery of Chezza’s association with Endruthan Krode and her desire to stay with him. She will get her own body, he will get to be creepy all over it? This was almost the end of us. She gave us a “copy” of her, we let it in, not questioning. This will matter later. We feel whole for a time.
9. Other Worlds - Experience second possible dimensional shift (first being the Thorne incident, still uncertain). Travel along the body of Yig via stone Obelisks. Much more fodder for portal research. Arrive on broken earth and lose Gretta along the way. We encounter Mr. Dwight and Khiron, two natives of B.E. Mr. Dwight has an interesting sort of magic/technology hybrid. Khiron is harder to get a read on.
11. Broken Earth - Summarizing important events of Broken Earth – The cataclysm of war that broke the Earth shattered metaphysical walls also. This is confirmed by the preponderance of demons (purportedly) and other phenomena. Possibly created odd timespace anomalies. Also, pre-war civilization had at least developed experimental portal technology. Many opportunities to study these anomalies presented themselves, culminating with my finally learning to created localized rips in spacetime: wormholes. This affect doesn’t appear to harm causality, and can be reproduced reliably to great effect. This confirmed many theories about the multiverse and our possible role in it.
In a particularly potent time anomaly, we lost Marcel, and gained Arden, who appears to be Marcel from another reality? He is a time traveler who has witnessed the collapse of many worlds. Every time he jumps this happens. One can’t help but ask why. Two possible theories emerge: He is either A. Hunted by the Unlife or B. Being sent to these realities by something or someone to do something? To stop these collapses?
Few opportunities to learn more about divinities existed here. But much progress was made on our spiritual potency. The most important result being the discovery of Ramona, my now constant companion, who allowed me to assimilate the culture and ideas of Terrestrial society through movies. Another interesting confirmation was encountering quantum entangled particles. Everyone saw a version of themselves form a different reality, except me. There was only one me, which might confirm my earlier theory that during the “incident” that would ultimately form us, our selves from other realities merged. Hence the memories of living and dying for each soul. We eventually find “the guitar pick” which was yet another instant transport device. It teleported us instantaneously aboard a starship, The Venture.
12. The Venture - The Venture apparently ended up near Earth due to the intial use of it’s “skip” drive. A device that essentially folds space-time, though not through magic. Somehow, this resulted in a demonic entity arriving on the ship and the deaths of all the crew save one. Carter. We very carefully expunged the demon from our reality with an interesting combination of science and magic. We then decided to leave B.E. behind. This travel would take us eventually to a planet called Damiana.
13. Damiana – Yet another example of a world struck by a cataclysmic event. This one of a scientific nature. The planet was bombarded from space by forces of the “empire of man.” Afterward, techonology resembles medieval levels. Much to be learned here, most notably that the religion of this empire resembles the Solaren faith, a.k.a. the church of Thesme. A large cruciform “ship” orbits the planet, “Crucifix station” which presumably had something to do with the bombardment. Upon arriving, we find ruins of the previous civilization and within it, 4 corpses in mouldering cloth, holding a metal box, a key that we learn does something to the station.
The planet is ruled by the Hawkwoods, who apparently ruled pre-rain of fire. They may be responsible for evoking the ire of the empire. Their religion and history is noteworthy. A figure called Saint Marwald formed their church. After the typical ingratiation period with the locals, we find our way to the Basilica of St. Timon. A massive “building” that is actually a crashed, ovoid space craft. Inside are woodcarvings of an individual we know as “St. Latimer” – the slightly heretical, probable real-life former companion of the woman/goddess we know as Thesme. A contradiction here, though. This figure is St. Timon, a real person whose body is actually cryogenically preserved in a pod in the center of the church and looks exactly like an Aldameri Dwarf. That “Timon” has little to do with our Latimer, however in a series of woodcarvings, Timon is depicted as a human male “space wizard” and is seen, most notably, opening a glowing doorway in space and battling the “Lich King.” There is also a woman depicted in these images – “Eleanor Hawkwood” who is identical to our Thesme, in full holy warrior mode. It was also here that we discovered, through interpreting magically obfuscated runes in the woodcarvings, the former quarters of the carver and a magical e-book we dubbed “kindlenomicon.” Well, Ramona named it, really. I’m obviously writing in it now.
We also learned a fair bit about the Church and the empire itself. According to the kindlenomicon’s former owner, an alien race called the Eldar corrupted the Emperor and the church. She intended to “Open the black gate with the black key and unleash their enemies upon them.” I have yet to discover what this might mean.
So, possibly Latimer and Thesme were somehow on Damiana and left traces of their presence in the lore of it’s people. What they were truly about, we still don’t really know. Opposing lich kings and opening star gates? How does any of this fit in with what we know from Aldamere?
14. Stargates – The crucifix station is infested with alien, metal bugs. We try and fight them unsuccessfully and discover we can communicate with them whilst stabbed in the head by their queen. We rig a helmet so we don’t have to be stabbed. We are then able to make peace with them and pilot the crucifix to the system’s star gate and activate it with a ritual and a key. This brings us to the Caliban system, and more information and confusion.
15. Caliban and beyond – So the church is here and they have enforced a technological prohibition on thinking machines and really anything that would allow the people to get better at spacefaring. Only an appointed guild is allowed to really even know anything about how space travel works. The military arm of the church, the Church Militant, is at least partially corrupted by Unlife (verified 1st hand) and the place is just generally oppressed and corrupt. A great deal of time is spent to learn that a substance known as Blue Jade is being ‘mined’ from the planet here and being transported off-world by the CM. Discovering this earned us a mauling from a lovely CM representative called Sister Maynar, a badass cyborg murder nun Eldar.
We discover quite a bit more about Valis, the primary world of Caliban. It was once home to another race called the Wyyfendoui who perhaps utilized the blue jade in some capacity, and various other ‘Alien’ races. It was also visited by a Blue-scaled snake-man race called the Lithians. While exploring some odd, ancient tombs on the other side of a blue jade portal, I was placed under a Geas by the spirit of a long dead Lithian, who wanted the bodies of he and his fellows to be buried back on their homeworld. We performed this service for them. Teleportation is achieved – instantaneous travel from two points within a system, without opening a doorway.
16. Lithia and the Labyrinth – On Lithia, we discovered that some sort of spiritual maelstrom had overtaken the entire planet. Nothing could move on and everything constantly tried to possess the only lifeforms left on the planet, giant flatworms. So roiling swarms of Malevolent flatworms trying to kill us. So as not to skip around, we eventually found the way to lay all of the planets spirits to rest and discovered that essentially, the Lithians had dropped a moon on themselves rather than be taken by agents of the unlife. Said agents got the last word, however, as they unleashed the spiritual maelstrom upon them.
While fleeing from flatworms, we powered up and traveled through another portal – this being yet another possible dimensional shift, bringing us to a warehouse that existed in some extra-dimensional space. This place happened to contain the painting ‘false Chanterelle’ which I then placed on the wall and inadvertently led everything through. This, of course, led to the labyrinth of the original Medusae, Psathyrella and her compatriots. The very short version is that the spirit placed in my head by Chezza wasn’t ‘Chezza lite’ as I had previously believed, it was the spirit of a successfully suicidal demi-godess cursed with the love of everyone who ever met her, Zamia Torn. This was perhaps done as a means of resurrecting her and using her power for nefarious means at the behest of Endruthan Krode. However, as she re-awoke within me, she drew us back into the labyrinth to end the threat of her curse for good. My friends killed her body for her, and her soul now happily resides within my body.
We also visited a quasi-arabian world and returned from there with three powerful stones: The Mind of Balance, the Soul of Chaos, and the Heart of Law. They have many exceptional qualities, but together, they summon a simulacrum who is expert at opening gates, including gates to the stronghold of the Kabal. This needs to be explored very soon.
17. 80 Million Years ago – Back on Valis, a sizable quantity of Blue Jade is located beneath a mine at Ralston K. A large dome of curious, ancient and possibly Wyyfendoui design is discovered deep below the surface. No apparent means of opening. I open a wormhole inside, pushing past some sort of magical resistance, then go unconscious. My fellows travel within and discover themselves 80 million years in the past. The dome was time locked to when it was last opened. They witness the ritual sacrifice of the entire Wyyfendoui race by a secret cabal of priests. The Llodzae.
The prophecy of the Seer Lake:
The last gate will open;
the sky will go dark and the sun turn to blood.
The Eye of the Dawn Wyrm will blaze, but the Great Wyrm and his court will be no more.
Poison will fall from the skies.
The Armies of Light will tremble before the Legions of Bone and Wrack.
The Great Guardian will awaken and the Llodzae will heed the call.
Still trapped in the past, we encounter a ship and her Lithian crew. They are surveying ancient Valis, and have detected the great extinction of the Wyyfendoui and the tremendous necromantic energies generated by the ritual. We very stupidly track these energies to a “death pool” and go into to fight some lost cairn draconic necromancers. We barely escape with our lives.
We return with the Lithians to their homeworld and are treated as honored guests. We share what we know of the events on ‘Valis’. We learn of ‘void incursions’ areas of null magic left over after invasions by something. They have been able to predict the next one and we are being sent there.
During all of this, we make the leap necessary for travel to anywhere in conceptual reality. Distance doesn’t matter, only the strength of the idea of a place.
So, compiling all of this to try and reach a concise outlook on the validity of what has become my belief system:
The multiverse, or at least beings who represent its “immune system” are aware and guiding the existence of certain individuals. Their aim, to purge the Infection that is represented by the Unlife from existence. Or to at least perpetually fight it back. Beings who hear this call and take it up are sometimes elevated and are are commonly worshiped as gods and have visited far flung reaches of all of causality. Thesme, Latimer, et al.
So, maybe, all of this has happened before. Not in the same way or precisely the same places, but the infection of the Unlife has been around for millenia, and beings like us have opposed it, gathering power until they are godlike. Some of them, at least, are still around. If we are to help them, we need to further understand what and who they are.
1. Activate Simi or attempt to circumvent temporal problem via Astral plane. If second option, attempt to activate Simi upon returning to our time.
2. Enter the tower of Amion Zar and then the Green Pearl.