Thousand Dying Suns

Enter the Sindar
and a recap of recent strangeness

The (Possibly Final) Journal of Obi-wan Khiron

I know it has been a long time since I have journaled anything but I till give it one last go. I say one last because I am not sure our group of interdimensional tourists will survive our next escapade.
Our next escapade. We are about to guide a group of steam-punk magic using elves called the Sindar, just recently trained by the spirits of a spacefaring Viking’s culture known as the Utgard in the use of their last warship the Scion. They are planning on taking the battle to their cousins, the Eldar, another elven group that has been manipulating and destroying cultures, like the Utgard, for aeons. Back on Vallis one Eldar was nearly able to kill half of our party with ease. I cannot imagine what taking on the entire race will be like. Probably lethal, extremely lethal. Not to mention they have previously eliminated the entire Utgard Confederation, an interstellar species that once had over a dozen different world under their belts so what can one ship do? Eh, one X-wing destroyed the Death Star so we can hope.
How did we get here might you ask.
I can barely recall all the events, really, my memories have been tampered with, erased and modified multiple times by now. I lost significant memories on our trip through Astral Space, not to mention the Maze of the Blue Medusa and whatever happened when we used Simi to escape the Aladdinworld. It all started on Vallis, well, that I now believe is not true at all. It all began aeons ago, some group called the Cabal is fighting another called the Eldar as well as the Unlife, all of which is uncomfortably tied to Poopworld’s deities Thesme and Latimer and monsters and creatures from that world as well. All that stuff Thorne babbled about seems to be important after all, who knew! From some point of view I am sure it makes sense but not from mine, I lost the narrative a long time ago.
But here goes.
Apparently Mr. Dwight was working for the Cabal and arranged for use to pilot the Scion to the Sindar so they could take the fight to the Elder, too bad doing so resulting in or after his untimely demise as it was his spirit that led us to take control of the Scion. This was after using the Astral Plane and our best thoughts and prayers to return to our own time, seriously, I cannot believe that worked. Regardless Bertram and the crew of the Astralship the Morrowwild were pretty nice Serpentfolk, too bad about the technological cyclops and alien groupmind they represented were X-filesing the Serpentfolk homeworld, Planet of Worms. We did our best to reveal the truth and warn them of the danger they were in. I hope that worked out ok. Spoilers, it didn’t.
All of this is tied to some Wyyfendui prophecy of a involving them, their spirits, the Serpentfolk, necromancers, Eldar, us, the Gargoyle machine on Vallis and the boxed Wyyfendui, whom all are that are left of their species after the racial murder/suicide of their people, whom in turn will hopefully arise from their blue jade coffins when called by the Guardian, their name for the Gargoyle I think. Oh, the Serpentfolk were the ones that rescued us on Past Vallis after the Wyyfendui demise. We fought some very nasty Dragonkin necromancers in a Death Hole on Vallis. Note, do not fight Necromancers, in a Death Hole, on the day of the ritual suicide of an entire people. Not good.
To be honest the Serpentfolk were very pleasant hosts, as were the Wyfendui, you know, before their racial murder/suicide. Both existed 80 million years in the past, which is where we were sent after we infiltrated Ralston Quay and somehow Arden and Thorne crossed their steams. We had finally got around to investigating Ralston Quay after discovering that the someone is selling necrocrack on Vallis, apparently in an attempt to cause a planetary zombie apocalypse somehow tied to the above mentioned prophecy. See, it makes perfect sense!
Of course that was just after returning from creating completing the Serpentfolk’s Final Ritual that created a black hole that consumed their homeworld, Planet of World, which is what the wandering spirits of the planet had inhabited in order to get our help. Apparently that was the only way to prevent some unknown enemy from harvesting them for fuel, possibly those nasty space liches the Iscarians, who may or may not be tied to aforementioned Dragonkin necromancers. Before that we had just returned from Aladdinworld, where I got to ride on a flying carpet, wee! That is also where we acquired three Artifacts, the Heart of Pompous and Overly Heroic Law, the Codependent and Needy Whorl of Balance and the Black Orb of Life-Sucking Chaos and, apparently due to the method of doing so we lost the knowledge of how we acquired them. I think that is probably a good thing, it is driving Thorne crazy so bonus points for that at least.
Of course the whole reason we flew all the way out to the Serpentfolk’s world was to complete a geas placed on Thorne by a spirit he raised in some tomb we discovered why exploring Vallis where I picked up a psychically active piece of blue jade while being distracted from chasing down Sister Deadly, the elf that nearly killed Thorne and Caitlyn before, while we were investigating sources of the blue jade, which all started when I read a story in a Vallis newspaper about a missing geologist to distract myself from the floofing around my companions were doing after our arrival on Vallis and their whining about its gun and lightsaber control laws.
Floofing around, newspaper, deadly elf, spelunking, tombs, blue jade, Serpentfolk spirit, geas, Planet of Worms, portal to warehouse, Alladinworld, three artifacts, back to the Planet of Worms, black hole ritual, necrocrack, Ralston Quay, crossing the streams, Wyyfendui murder/suicide, friendly Serpentfolk, invading cyclops and groupmind, thoughts and prayers, Scion, Mr. Dwight, Spirits of the Utgard, Sindar.
Oh, and if we ever get back to the Venture we should probably let the Damianan’s out of cryosleep and let them decide what they want to do.
I think that about covers it.
One final note. I am currently adopting the guise of a Jedi Knight. After the loss of my memories I cannot remember anything from before my teenage years, which were pretty awful. I remember my parents, vaguely, lots of fighting and terrible, terrible things, I do know that escaping Broken Earth is the goal everyone with an ounce of sense from there has and so I have done pretty well. After I discovered how to use a Wyyfendui Force Blade I figured Jedi Knight was a pretty good way to live, after all I would not cut it as Batman so… I have not bothered telling my companions about my decision however, prefering to let them think I am somehow deluded about my background because, you know, it seemed more fun.
Perhaps if we survive this battle I may be able to find a way home, my researches into starship technology and multi-dimensional physics have gone well and I think I can finally build a proper ship/portal given enough time and supplies, so perhaps I can return and help my people escape Broken Earth as well. If not at least my ashes will float among the stars forever not trapped on the Broken Earth, that will be satisfaction enough. Not that I am planning on dying but who knows the future, no me, not you, not some damned prophecy, that is all I know for sure.
If anyone finds this Journal I hope it amuses you and inspires you to reach for the stars. You can reach them, I did.

Obi-wan Khiron (Khiron VaanAstor from New Manhattan but of the Stars)

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Thorne's Timeline of related shit (Long as fuck)
Kindlenomicon entry, text

Attempting to catalogue all events that may be even tangentially related to the Unlife crisis and the Latimer conundrum.

Pertinent history:

0. Pre-Thorne Aldamere – Somewhere in Aldamere’s past, there was a large scale (almost certainly magical) event that devastated civilization. A “cataclysm in fire” that killed countless numbers and destroyed much of the world. Evidence of this abounds, and is most obvious in deposits of “whorlstone” found throughout the world and in the anti-magic predisposition of most of human society.

1. Thorne Anomaly – Thorne twins murdered/orphaned, experience trauma and overlapping of different realities for the first time: dimensional cognitive dissonance. Both twins alive/dead simultaneously. Unaware at the time, but proves something akin to many worlds or dimensions. Form a new type of being (at least for Aldamere) through possession by other twin (Erasmus and/or Chezza). This causes the dissonance and possibly partially merges those realities.

2. Fellowship - Encounter others who will eventually help make the transition off world. Gabriel, Olis, Sir Marcel, Gretta etc. Parallels to the early days of Thesme and her fellows keep emerging.

3. Divinity - We confirm the existence of divine beings through observation of Gabriel – divine presences appear when he uses his magic.

4. Portals - Confirm the existence of portals to other worlds and/or realities through the encounter with the Chogma. Begin theoretical work on how to manipulate the forces necessary to open them through personal application of will – Magic.

5. Severing - Experience cruel exorcism of the “Chezza” twin at the hands of Zakakyrzig. Through the study of the “absence” left behind, new advancement is made in application of spiritual powers. Examples include the ability to temporarily cause a spirit to inhabit a body and animate it. Seems like necromancy, but isn’t, as far as I can tell. Spirits emerge untainted and free will is maintained. This, as opposed to infusing the corpus with negative energy and the necromancer’s will.

6. Yig - Encounter the Obelisks of Yig for the first time, experience instantaneous travel. Much fodder for my research on portals. Encounter the Skreet – snake men. Remnants of a ancient, fallen race.

7. Yen Enoth - Encounter the many and wondrous properties of the city of Yen Enoth. A rat’s maze of time-space anomalies of the most interesting kind. Confirmation of various notions, including the cult of Dagon. Worship of Dagon different there than associated with the order. Most probably a prominent military figure who’s admiration translated into various sorts of worship. Attempted to learn more, but “inner mysteries” seemed sparse at best. Also the library – vast beyond reckoning, governed by warring factions of librarians, containing every imaginable text but getting at them proves difficult. This city is the best thing about Aldamere, and we suspect not really even of Aldamere. Returning some day would be worthwhile.

8. The Necromancer - Following the trail of Zakakyrzig eventually leads us to the lair of Endruthan Krode, which is deep underground in a place with odd tree-like mushrooms and “meat-dirt.” Discovery of Chezza’s association with Endruthan Krode and her desire to stay with him. She will get her own body, he will get to be creepy all over it? This was almost the end of us. She gave us a “copy” of her, we let it in, not questioning. This will matter later. We feel whole for a time.

9. Other Worlds - Experience second possible dimensional shift (first being the Thorne incident, still uncertain). Travel along the body of Yig via stone Obelisks. Much more fodder for portal research. Arrive on broken earth and lose Gretta along the way. We encounter Mr. Dwight and Khiron, two natives of B.E. Mr. Dwight has an interesting sort of magic/technology hybrid. Khiron is harder to get a read on.

11. Broken Earth - Summarizing important events of Broken Earth – The cataclysm of war that broke the Earth shattered metaphysical walls also. This is confirmed by the preponderance of demons (purportedly) and other phenomena. Possibly created odd timespace anomalies. Also, pre-war civilization had at least developed experimental portal technology. Many opportunities to study these anomalies presented themselves, culminating with my finally learning to created localized rips in spacetime: wormholes. This affect doesn’t appear to harm causality, and can be reproduced reliably to great effect. This confirmed many theories about the multiverse and our possible role in it.

In a particularly potent time anomaly, we lost Marcel, and gained Arden, who appears to be Marcel from another reality? He is a time traveler who has witnessed the collapse of many worlds. Every time he jumps this happens. One can’t help but ask why. Two possible theories emerge: He is either A. Hunted by the Unlife or B. Being sent to these realities by something or someone to do something? To stop these collapses?

Few opportunities to learn more about divinities existed here. But much progress was made on our spiritual potency. The most important result being the discovery of Ramona, my now constant companion, who allowed me to assimilate the culture and ideas of Terrestrial society through movies. Another interesting confirmation was encountering quantum entangled particles. Everyone saw a version of themselves form a different reality, except me. There was only one me, which might confirm my earlier theory that during the “incident” that would ultimately form us, our selves from other realities merged. Hence the memories of living and dying for each soul. We eventually find “the guitar pick” which was yet another instant transport device. It teleported us instantaneously aboard a starship, The Venture.

12. The Venture - The Venture apparently ended up near Earth due to the intial use of it’s “skip” drive. A device that essentially folds space-time, though not through magic. Somehow, this resulted in a demonic entity arriving on the ship and the deaths of all the crew save one. Carter. We very carefully expunged the demon from our reality with an interesting combination of science and magic. We then decided to leave B.E. behind. This travel would take us eventually to a planet called Damiana.

13. Damiana – Yet another example of a world struck by a cataclysmic event. This one of a scientific nature. The planet was bombarded from space by forces of the “empire of man.” Afterward, techonology resembles medieval levels. Much to be learned here, most notably that the religion of this empire resembles the Solaren faith, a.k.a. the church of Thesme. A large cruciform “ship” orbits the planet, “Crucifix station” which presumably had something to do with the bombardment. Upon arriving, we find ruins of the previous civilization and within it, 4 corpses in mouldering cloth, holding a metal box, a key that we learn does something to the station.

The planet is ruled by the Hawkwoods, who apparently ruled pre-rain of fire. They may be responsible for evoking the ire of the empire. Their religion and history is noteworthy. A figure called Saint Marwald formed their church. After the typical ingratiation period with the locals, we find our way to the Basilica of St. Timon. A massive “building” that is actually a crashed, ovoid space craft. Inside are woodcarvings of an individual we know as “St. Latimer” – the slightly heretical, probable real-life former companion of the woman/goddess we know as Thesme. A contradiction here, though. This figure is St. Timon, a real person whose body is actually cryogenically preserved in a pod in the center of the church and looks exactly like an Aldameri Dwarf. That “Timon” has little to do with our Latimer, however in a series of woodcarvings, Timon is depicted as a human male “space wizard” and is seen, most notably, opening a glowing doorway in space and battling the “Lich King.” There is also a woman depicted in these images – “Eleanor Hawkwood” who is identical to our Thesme, in full holy warrior mode. It was also here that we discovered, through interpreting magically obfuscated runes in the woodcarvings, the former quarters of the carver and a magical e-book we dubbed “kindlenomicon.” Well, Ramona named it, really. I’m obviously writing in it now.

We also learned a fair bit about the Church and the empire itself. According to the kindlenomicon’s former owner, an alien race called the Eldar corrupted the Emperor and the church. She intended to “Open the black gate with the black key and unleash their enemies upon them.” I have yet to discover what this might mean.

So, possibly Latimer and Thesme were somehow on Damiana and left traces of their presence in the lore of it’s people. What they were truly about, we still don’t really know. Opposing lich kings and opening star gates? How does any of this fit in with what we know from Aldamere?

14. Stargates – The crucifix station is infested with alien, metal bugs. We try and fight them unsuccessfully and discover we can communicate with them whilst stabbed in the head by their queen. We rig a helmet so we don’t have to be stabbed. We are then able to make peace with them and pilot the crucifix to the system’s star gate and activate it with a ritual and a key. This brings us to the Caliban system, and more information and confusion.

15. Caliban and beyond – So the church is here and they have enforced a technological prohibition on thinking machines and really anything that would allow the people to get better at spacefaring. Only an appointed guild is allowed to really even know anything about how space travel works. The military arm of the church, the Church Militant, is at least partially corrupted by Unlife (verified 1st hand) and the place is just generally oppressed and corrupt. A great deal of time is spent to learn that a substance known as Blue Jade is being ‘mined’ from the planet here and being transported off-world by the CM. Discovering this earned us a mauling from a lovely CM representative called Sister Maynar, a badass cyborg murder nun Eldar.

We discover quite a bit more about Valis, the primary world of Caliban. It was once home to another race called the Wyyfendoui who perhaps utilized the blue jade in some capacity, and various other ‘Alien’ races. It was also visited by a Blue-scaled snake-man race called the Lithians. While exploring some odd, ancient tombs on the other side of a blue jade portal, I was placed under a Geas by the spirit of a long dead Lithian, who wanted the bodies of he and his fellows to be buried back on their homeworld. We performed this service for them. Teleportation is achieved – instantaneous travel from two points within a system, without opening a doorway.

16. Lithia and the Labyrinth – On Lithia, we discovered that some sort of spiritual maelstrom had overtaken the entire planet. Nothing could move on and everything constantly tried to possess the only lifeforms left on the planet, giant flatworms. So roiling swarms of Malevolent flatworms trying to kill us. So as not to skip around, we eventually found the way to lay all of the planets spirits to rest and discovered that essentially, the Lithians had dropped a moon on themselves rather than be taken by agents of the unlife. Said agents got the last word, however, as they unleashed the spiritual maelstrom upon them.

While fleeing from flatworms, we powered up and traveled through another portal – this being yet another possible dimensional shift, bringing us to a warehouse that existed in some extra-dimensional space. This place happened to contain the painting ‘false Chanterelle’ which I then placed on the wall and inadvertently led everything through. This, of course, led to the labyrinth of the original Medusae, Psathyrella and her compatriots. The very short version is that the spirit placed in my head by Chezza wasn’t ‘Chezza lite’ as I had previously believed, it was the spirit of a successfully suicidal demi-godess cursed with the love of everyone who ever met her, Zamia Torn. This was perhaps done as a means of resurrecting her and using her power for nefarious means at the behest of Endruthan Krode. However, as she re-awoke within me, she drew us back into the labyrinth to end the threat of her curse for good. My friends killed her body for her, and her soul now happily resides within my body.

We also visited a quasi-arabian world and returned from there with three powerful stones: The Mind of Balance, the Soul of Chaos, and the Heart of Law. They have many exceptional qualities, but together, they summon a simulacrum who is expert at opening gates, including gates to the stronghold of the Kabal. This needs to be explored very soon.

17. 80 Million Years ago – Back on Valis, a sizable quantity of Blue Jade is located beneath a mine at Ralston K. A large dome of curious, ancient and possibly Wyyfendoui design is discovered deep below the surface. No apparent means of opening. I open a wormhole inside, pushing past some sort of magical resistance, then go unconscious. My fellows travel within and discover themselves 80 million years in the past. The dome was time locked to when it was last opened. They witness the ritual sacrifice of the entire Wyyfendoui race by a secret cabal of priests. The Llodzae.

The prophecy of the Seer Lake:

The last gate will open;
the sky will go dark and the sun turn to blood.
The Eye of the Dawn Wyrm will blaze, but the Great Wyrm and his court will be no more.
Poison will fall from the skies.
The Armies of Light will tremble before the Legions of Bone and Wrack.
The Great Guardian will awaken and the Llodzae will heed the call.

Still trapped in the past, we encounter a ship and her Lithian crew. They are surveying ancient Valis, and have detected the great extinction of the Wyyfendoui and the tremendous necromantic energies generated by the ritual. We very stupidly track these energies to a “death pool” and go into to fight some lost cairn draconic necromancers. We barely escape with our lives.

We return with the Lithians to their homeworld and are treated as honored guests. We share what we know of the events on ‘Valis’. We learn of ‘void incursions’ areas of null magic left over after invasions by something. They have been able to predict the next one and we are being sent there.

During all of this, we make the leap necessary for travel to anywhere in conceptual reality. Distance doesn’t matter, only the strength of the idea of a place.

Conclusions:
So, compiling all of this to try and reach a concise outlook on the validity of what has become my belief system:

The multiverse, or at least beings who represent its “immune system” are aware and guiding the existence of certain individuals. Their aim, to purge the Infection that is represented by the Unlife from existence. Or to at least perpetually fight it back. Beings who hear this call and take it up are sometimes elevated and are are commonly worshiped as gods and have visited far flung reaches of all of causality. Thesme, Latimer, et al.

So, maybe, all of this has happened before. Not in the same way or precisely the same places, but the infection of the Unlife has been around for millenia, and beings like us have opposed it, gathering power until they are godlike. Some of them, at least, are still around. If we are to help them, we need to further understand what and who they are.

Next steps:
1. Activate Simi or attempt to circumvent temporal problem via Astral plane. If second option, attempt to activate Simi upon returning to our time.

2. Enter the tower of Amion Zar and then the Green Pearl.

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Caitlyn's vlog
Someone thinks a little to hard about reality and hyperventilates.

So recent events have me thinking. I know, a dangerous proposition. Witnessing the genocide of an entire race through actions of a few psychotics and then transitioning into a theorized different dimensional state leave a girl… pondering the universe. And this not even a frosh dorm drug session. Before I get into my mental breakdown, I think a bit of history is in order, as you see finding a Chung Kuo vessel which had clearly been thrashed by Voidborn, embedded in a diamond cyst on a gigantic tree flying aimlessly through the astral plane, well.. Like I said. There weren’t even any mushrooms from the biogeeks involved.

So let’s start with a bit of history which will help explain my freakout when I saw that wreck. A couple hundred years ago the first wave of colonization of Sol system was underway; Mars had huge environmentally contained cities as the poles were bombarded with comets, while The Great Endeavour was underway to pull Vesta into a stable Martian orbit to hopefully kick off a magnetosphere. Venus was getting seeded with thermophiles to consume some of the CO2 and produce oxygen. There were underwater colonies on Europa and Enceladus under the icy shells of the moons. Titan was a hydrocarbon mine, while Io produced rare earths by the gigatonne. Magnetic-dynamos leveraged Jupiter and Saturn’s massive magnetosphere to produce power microwaved around the system.

Outside of Sol other exo colonies were underway, one of the closest was around Sol b, the infamous planet X, settled by a group called the Evolvists – who basically believed we should abandon Terra Firma and head to the stars.

Three other key technologies came along to make this picture complete – we learned how to upload the mental map of an individual to electronic strata – we cracked functional immortality in a way, because you could save your consciousness to computers. There were some side effects, it turns out the mind gets ‘stale’ without neurochemical stimulus. You can simulate that for a time, but it is better to put the mind to a ‘sleep’ state until a new ‘Persona’ became available. What is a Persona you ask? Why a brand new fresh out of the Gestarium body. Of course, those are expensive, so most save up and use Prolong to stay healthy for decades if not centuries.

On top of all of this humanity gave birth to something entirely new, Artificial Consciousness, the realized, grown up version of AI.

So what does any of this have to do with anything? Well, it turns out the Evolvists had come up with something truly different under the sun, self replicating organic machine space vessels and ‘servitors’ to run them. It is said one of the most beautiful sights seen by man is the dance of two Voidship, arcing with electricity in the low magnetosphere of Jupiter to transmit their DNA to each other for recombination while storing enough energy to gestate a new generation.

A beautiful thing. Surpassing the achievement of uplifting so many other mammalian species. Until it all went horribly, horrifyingly wrong.

We pieced it together far later you see; the Evolvists had decided to take the next step in their evolution – a mass upload into a collective consciousness state in their central hub in orbit around Sol b, linked to their Voidborn creation. But something didn’t work. We don’t know what exactly, but within moments the Voidborn turned on their creators, and on the rest of humanity.

Our first indication that something had gone wrong was the attacks on the jupiter power stations. The annihilation of the Trojan mining colonies. Then panicked calls from the belt about attacking Voidships. Then Terra Nova on Mars, destroyed utterly.

All in all, the war took 15 years. Over 350 million people died. We think. Probably a lot more when you think of all the exo settlements we didn’t even know about really.

So since then we ended all research into Artificial Consciousness and began practicing voluntary Mental ‘forking’. In short, when a mind experiences things, it grows. When you take a copy, or a fork of that mind, those two consciousness have different experiences, therefore they become separate individuals – especially since attempting to re-merge the consciousnesses causes extreme psychosis. So instead of AI’s in our ships, forks. Like Captain McKimpson on the Venture. Amusingly, Orcas and other Cetaceans love spending time as combat vessels. No shortage of volunteers there.

There is a point to all of this. Bear with me.

So there I was, having a bit of a panic attack looking at that ship damaged by my societies Grim Reaper and Boogeyman rolled into one when something said by Thorne which had been gnawing at my subconscious decided to join in the fun; his insistence that the group had been travelling with Carter not to long ago.

Now, as far as I can remember, I’ve been with you all since I… woke up? On the Venture. But that got be thinking. How did I ‘wake’ up? Especially with these abilities which I can’t explain at all? Why can I walk through walls, and shift probabilities and all of that? And then I started thinking even more about things. I’m not a pilot. Why in heaven’s name am I so good at piloting? And my ability with firearms? And the plan to use drones in the upcoming battle? I’m a bloody college professor and hacker geek, not some military superheroine who can Walk Through Walls! What am I? Me or some sort of multi personality Merge which was created from the remains of the crew in the accident from multiple possible realities whom presents slightly differently as this group trapses through realities like socks?

Who, or rather more pertinently, what, am I?

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Sister Maynar and Sandstone Corp

Sister Maynar

Cybernetically enhanced humanoid, reportedly ‘Eldaar’.

Extremely proficient in melee and ranged combat, resistant to (at least) fire and/or fire magic. Listed on the rolls of the Knights of Saint Hrond.

HQ for Knights of Saint Hrond is in Moorpoint on Valles, also home to the Caliban See (Archbishop).

Mr. Eullent wants her dead.

Sandstone Corporation

A Valles based corporation, who’s main corporate offices in the Fenard building in Marfos city were targeted in a devastating attack that destroyed the entire tower they were housed in, killing 375 in the building, including non-sandstone employees and countless other hapless lower-class citizens who’s homes were below the structure. It is fairly likely that Sister Maynar is responsible for these attacks.

The contract that included the black ops mission to Kolono was part of something called Operation Blackfriar. According to the dossier, Sister Maynar was referred to as Ms. Danforth; and was an agent of the Baronial Privy Council. After the attack on Kurlou City, this story started to unravel. Zaniel thinks it is far more likely that she worked for the Rok’kannon Corp, but even that is suspect. The initial confirmation from the Privy Council turned out to be erroneous – though the money paid was genuine. They just didn’t get to spend much of it. Zaniel reckons that given the current situation the Baronial Exchequer probably seized all of Sandstone’s accounts – or is in a fight with the Guild to do so.

Ms. Danforth paid Sandstone in kronotium ingots. Fairly rare and fairly expensive. They are found on Valles and generally associated with religious relics.

Sandstone had two helicopters: a larger troop transport, and a smaller missile/gun platform. The troop transport was reduced to shredded metal in the attack at Kurlou City. The attack ship was supporting a mission for the Baronial Navy when the Marfos City bombing happened. The Baronial Navy took over the contract/lease. Both were leased from the Ares Corporation, an off-world (out of system) military contractor and arms manufacturing (mega) corp.

It is likely that there might be one remaining Sandstone contractor alive who was involved in Operation Blackfriar. Hibiscus Shrude was a Communications Tech. Prior to the mission she took ill: some sort of virus she had contracted on previous mission to Basuki. She was replaced day of the mission. Last known address was in Ervinbluff, a mid-sized city between Port Horwold and Marfos City. She was an experienced operative and likely went to ground following the bombing of the Fenard Building.

Sandstone maintained the following facilities:
a. Offices in Marfos (Fenard Building) – gone
b. Depot & helopad outside of Kurlou City – largely gone
c. Training facility at Camp Pontyler
d. Safe houses in Marfos (2), Port Horwold, Moorpoint, and Kigerley.

Mr. Eullent

Valles based crime lord. Extremely successful. Could provide us with gate keys.

Mr. Eullent will furnish us with a Caliban-Arachnae Solaris jump key if we can eliminate Sister Maynar. Preferred proof is target’s head delivered in a bag.

Possible next steps

1. Travel to Ervinbluff as quietly as possible and try to locate Hibiscus Shrude, the only living person who can tell us more about Operation Blackfriar. Especially important because Sister Maynar will likely be hunting her if she knows of her survival.

2. In general, find out as much as we can about Operation Blackfriar.

3. Locate records related to the use of the attack ship by the Baronial Navy in an effort to determine if Sister Maynar is still using it, i.e. working with the Navy.

4. Attempt to trace any use of Kronotium ingots. A rare currency that could reveal the location of Sister Maynar.

5. Travel to Kurlou City and look for any clues as to Maynar’s involvement and current whereabouts.

6. Visit Sandstone safe houses if above efforts don’t reveal Maynar.

7. Never, ever visit the HQ of the Knights of St. Hrond.

Addendum – 1/24/18

Minder Tace:

Khiron’s contact in the Valles underworld. Tace works for Mr Arioch, one of the Big Three, a crime boss just under criminal mastermind Mr Eullent.

Eldaar: Strictly speaking, they are non-human. They are an old race in the Empire. Kindlenomicon references the Eldaar as the source of corruption (note: not source of Unlife). At one point in time, the Eldaar opposed the Unlife but something happened in the past. They are scattered all over the Empire and often act as ‘agents’ of the Royal Houses.

Thorne’s notes on the Eldaar from the Kindlenomicon:
The Eldaar once opposed the unlife, and possibly still do, but have been corrupted. Possibly through prolonged contact with their foes or through the ruthlessness required to oppose such entities. Either way, their corrupt influence has spread through the halls of power in the Empire; specifically the Church Celestial, the Emperor and the Noble houses have all fallen under their sway. This makes them responsible for the enforced religious anti-technology stance the Empire has taken.

The previous owner of the kindlenomicon, the “architect,” was trying to obtain something called the Dark Key which would open a corresponding gate, through which the “enemies of the Eldaar” would flow forth, ending their corruption. What the gate, the key and the “enemies” are need to be determined.

Blue ‘Jade’

The substance that is essentially the impetus of project Blackfriar. We know remarkably little about it. At least in context of the Church’s recent actions. We know that it acts as a psionic amplifier.

What we don’t know:
1. Why the church wants it, now, all of a sudden.
2. What, actually, it is, not just what it does. What are it’s origins, why is it psionically active, etc.
3. Where it occurs. Does it only ‘grow’ on Valles? Why or why not?

Was Blackfriar all about Blue Jade, and if so, why did that need to be covered up? What possible goal could be worth destroying an entire corporation to conceal?

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Back to civilization
Caitlyn's vlog

Add useful info here, after everyone’s cleaned up and no longer smells of dead planets and holo-suite Arabian Nights.

Back. It is still jarring after all of these months to see Carter’s cabin. All of his things just so, his clothes creased and folded in that frustratingly anal retentive precise manner of his. I still marvel that just across the veil of reality – there he is. Perhaps looking into a similar cabin and wondering about odds and probability. After all, he died so long ago, yet here he was, my doppelgänger in so many ways. Makes me want to go back to the Academy days to recreate some of those chem experiments in retro-psychedelism.

Enough melancholy. Here we are back in the clean. I can actually take off the skin suit and put on some real cotton shorts, fire up a late and think about what the hell we just went through – new worlds, strange cultures represented by the odd distaff jumbled in a cosmic shed, with an immersive story mode theater (or a reality projection chamber which is far to disturbing to contemplate on any significant level).

Last I remember from the theater is we were meandering through the bowels of some Lovecraftian RPG book adventure, we had defeated… the captain? And then we found…. stones and then…… nothing. Back in the shed. Getting mindfucked is not high on my list of positive outcomes. I hope there are no lasting effects from… whatever happened.

Whatever. Lightsaber goddess chick was back to Thorne, who was unsure what to do with the samurai armor and energy sword. N8 at least is back to a proper Combatron fascade instead of the whirling rock dervish. I will admit though, the ability to channel magic and reality according to the rules of story land was… rather intoxicating.

We emerged not only restored to normalcy but also bearing three stones. On examination they were determined to be magical artifacts, which naturally means to my scanners they were inert carbon-silicates. This is where I should flounce in some way. lets out an audible sigh

The stones are a vantablack thing called the soul of chaos. The next is a ‘whorlstone’ (seen by some on their native Altimere – now that sounds an interesting place for a plasma rifle and a psycho-anthropologist) called the mind of balance. Finally there was the Stone of harmony which Khiron turned into a flashlight.

The biggest sad bit about leaving the shed was our inability to take the EZPort with us. I imagine such a thing could come in use in the future. It stayed behind so we could return to Chofa and confront the possessed flora.

Oh! Before I forget, I need to make certain Janet uploads the images of the portraits to the wiki. The odds that Aldemeri gods would appear in the cosmic storage shed is…. Who am I kidding? A veritable certainty at this point.

Back to Chofa. The ghosts wanted us to complete a ritual to release their spirits from the eternal planetary prison. So off Thorne went to a subterranean adventure while I flew the rest of the crew on the Noxious Nightmare back to Venture. Back in CIC we found out that the Hawkwoods and our native guide had been wisely frozen before they pushed a button somewhere and exploded the ship mistaking the Fusion reactors for an espresso machine.

RIght. Soon after Thorne did his VooDoo and freed a billion dead lizard men, an undead space dragon showed up at the outer edge of the system piloted by Captain Space Liche Pirate who was pisssed they couldn’t eat the psychic energy of the planet.

We jumped the hell away from that nonsense.

So Magic. I need to learn it. Because Space Liches and crap.

I need to practice the Lotus position and try to listen to Thornes explainations about Mystical Chakra concuntrums and Ley forces of the cosmic balance whositswhatever. I fucking hated spirituality courses. Maybe if I can get though that tome on Ethical Spiritualy I’ll be in the right mindset to understand what the blighted hell’s he is blathering on about.

Open mind open mind mind. eee om me omni om me ohmmmmmmm. Fuck I’’m bored already..

/end of file

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N8 Internal Log 20171018
In the Tunnels

This one notices a glint of metal down a side corridor. Cordelia says there is a metal spider that they avoid. The area is filled with metallic webs. Unfortunately Khiron gets stuck and the metal spider attacks, coming out from the wall. It cannot be. The wall is not real and this one is able to slip into a surprisingly large chamber. The spider is defeated. Examination of the chamber reveal several bundles of webs, the spider’s victims. One moves and Caitlyn phases him out of the web.
large-metal-spiders-web-_4_-140-p.jpg
Roofo is simple in the head. He claims that Arachris (priest of Set) was going to sacrifice Skillvashra (pretty girl) and Roofo wanted to save her. But he got lost and was captured by the spider. He agrees to lead us to the Temple of Set.

Roofo heads down the tunnel to where the necrophages collect the bodies. There the sheriff and his five men attack us. The sheriff is unnaturally fast. This one can barely dodge his strikes. Even then, the barest scratch injures this body as stone chips fly away. Gabriel paralyzes one of the deputies. The others manage to bring one down. This one sacrifices accuracy for power. The strike is true and the sheriff looks surprised. Then the coward calls for a retreat. He moves so fast but his deputies are not. Another one falls but two get away. We capture the paralyzed one.

The captive is belligerent and uncooperative. However he lets slip that “magics” enhance the sheriff. The thought of murdering the captive is distasteful this one. Apparently so do the others. The deputy walks away but should our paths cross again in battle, there will be a reckoning.

Further down the tunnel, Khiron finds a secret door. It is keyed to a specific object but Caitlyn is able to “summon” it out of thin air. The lion headed signet ring fits perfectly into the door to a crypt. The room appears looted as the sarcophagus is filled with riches while the bones are thrown into the corner of the room. The many coins would likely be from those captured travelers who have been sacrificed to Set. The room has a passage way out. It ends abruptly but there must be another secret door. It is heavy but it can be opened.

Beyond the door we see black curtains. Caitlyn ghost her way in but the large room is empty, the braziers unlit. Roofo says there are stairs that lead up to the manor. He says a password is needed to be safe. He teaches us the password but this one is dubious of the simpleton’s memory. Despite the password, as soon as we cross the braziers, skeletal beings appear and attack us. They are extremely fast. Khiron summons forth Moffitt who gleefully joins the battle. With his help, the party is victorious.

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N8 Internal Log 20171011
Below the Temple of Mitra

Zamia finds and follows the wires from the trap door to loose stone in the ceilings. Khiron disarm the traps successfully This one is standing by the entrance when nets fall upon him. There are three men in white robes with lion headed pendants. However Zamia charms them. The men are named Thorndike (seedy), Andretti (greedy), and Anslim (weedy). They claim to be acolytes of the Mitra (lies) and serve Master Cornelius (probably the real head priest they murdered). They insist on leading the party down the trapdoor. Zamia’s manipulation of their egos is quite effective.

There is a large intricate door with jewels. Greed rolls off the acolyte and Thorndike cannot hold himself back. As soon as he touches the door, a golden warrior steps out. It commands us to stop defiling the temple, naming itself Holomere Goldheart. It stabs Thorndike. Anslim attempt to flee but Zamia stop him. He too is stabbed. Wounded Thorndike calls upon foul magics to plunge the room into darkness. However Khiron counters with a chant of his own disrupting the darkness. Andretti runs away. This one attempts to block his way out but was too slow. Andretti climbs up the ladder. This one chases him, barely dodging his foul magic on the ladder.

This one ducks a pew being swung at his head when he climbs back into the temple proper. There is another besides Andretti. This one strikes true. Facial bones break and there is one less opponent. The Andretti chants and darkness fills the temple. This one will not let him escape. Moving as fast as possible in the pitch dark in a room filled with pews, this one reaches the only entrance. The darkness does not extend beyond the temple and there is no sight of Andretti. In the village, dark robed figures appear to roam. This one hides while waiting for Andretti to make a break for it. Which he does, yelling and screaming. That is short lived as a dash and a strike brings him down. The others have noticed this commotion so this one drags the dead acolyte back towards the temple. This one targets one of the sheriff’s men but the rock bounces off his armor. This one yells, “Thou shall not have the treasures of the temple!” and walk back into the darkness. This one rejoins his companions beneath the trapdoor dropping the dead acolyte before him. The others have befriended two necrophages (Ghouls named Bendris and Cordelia). They recount the tales of the land.

Centuries ago the White Tower of Mitra stood. A village grew up around it. But followers of Set called upon their gods and a Black Tower of Set appeared and destroyed the village. The gods were offended and both towers sunk into the sands. The golden doors we stand before are the entrance to the White Tower. Those seeking the treasures of the towers created a new village. They dug for buried treasures. They found something but it cursed them with ageless bodies but tying them to the land. Leaving the area will cause those from the village to turn to dust. Three stones are the source of this curse.

Goldheart returns and offers the Knucklebones of Moffitt to the most pious. Khiron takes it. Apparently it can summon the Lion of Mitra, Moffitt of the Highlands. Khiron tries it and a ghostly figure emerges. The figure is seven feet tall, wearing golden platemail, armed with a wo handed sword, with cat like golden eyes, gloden hair in twin tails, and an enormous braided handlebar moustache. He can be summoned to fight against Set.

The necrophages lead us to Phreddie, their leader. The Settites feed them the dead from the passage beyond. There is a large statue of Mitra holding a snake and a scroll tube. Khiron detects that the scroll tube is in fact not affixed. He finds four invisible gem stones and and a map.

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N8, internal log, 20170920
Awakening

This one is uncertain of events. Darkness. Then an awakening. Before full activity could be resumed, this one detected people who move through a dimensional rift in space. This one attempted to follow. Then there was change. This one is certain of being called N8. This one is certain of being an artificial construct. This one is certain of metal and ceramic and plastic. This one stares in wonder at a body now of stone and sand. Confusion.

There is an attack. Three robed men swing axes. N8 remembers skills. N8 parries the first blow and dodges the others. N8 is not alone. There are others also being attacked by these robed men. Although violent, they are unskilled. N8 dances on the sand’s surface confusing its enemies. A quick blow breaks bones and sends the attacker’s axe flying. A female is under attack. N8 aims and triggers the release. N8 remembers beams of light. Instead, a rock shoots out of N8’s palm. It still strikes the attacker with deadly efficiency. Most unusual.

The defenders drive off the attackers. The man is speaking to us. His name Is Yen Getti. He says the caravan master Mon Chander is missing. He suspects collusion between the master and the bandits. Yen Getti identifies this one as a free Jinn. Is that correct? N8 has no way to refute the current reality. The others of skill are all biological: a female named Caitlyn, a female named Zamia, a male named Arden, a male named Gabriel, and a male named Khiron. The caravan is traveling from Opar to Ofir. These words mean nothing to N8. The landscape is of desert and dunes. Location? Unknown.

There is a village nearby that we retreat to. Something is amiss. After partaking of drink and food at the bar, several of the party fall ill/sleep. Poison? This one retreats to the safety of the caravans, carrying two back.

Night deepens. The camp is surrounded. Two dozen figures emerge from the darkness. A net is thrown over N8. Again, skills come back as N8 easily slips off the net and begins the dance. Khiron is attacked. He appears to lack CQC capabilities. N8 goes to assist his new companion. The words of Gabriel has power. The ill companions rise, no longer ill. The tide turns. Once again the defenders drive off the attackers. Query. What to do next?

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A Series of Extraordinary Events
Caitlyn's vlog

To quickly sum up;

  • Dwight and the zombie lizard can make amazing chili, enough to put the Texarkanans traditional cuisine to shame.
  • We were able to free the married couple of their perpetual zombie status. The rest of the guests disintegrated, but reuniting the Swan with their bodies freed them.
  • Which also destroyed Ms. Mummy. So much for needing to find her phylactery thing.
  • We managed to converse with maintenance worker in their weird ugly masks.
  • Then we found the Bondage Fun Room
  • Which lead to the golden machine.

That machine was a bit hair raising, as it sucked out My and Dwight’s souls. Luckily Ardwen was able to do some time shenanigans, coupled with Dwight’s magic-mumbo-jumbo and well, shooting it, caused it to slowly fall apart. Explosively.

We next proceeded to the clone decanting chamber. One looked rather like Chezza. Another ahem well endowed gentleman emerged. We had an interesting conversation, followed by him ripping a tear in reality and wandering off to his next engagement sans clothing.

I wish I could even make this nonsense up.

Next there were costume ball cannibals back in the gift room. The Cavalcade of Inane sallies forth. They foolishly brought knives to a firearms fight.

I’ve also got a bit of a note about the Marquis of Aoli and the Lady Torc. I believe those where the previously mentioned blissful newlyweds newly awakened from their slumber.

Final location we discovered was a giant Aboritum. Mr. Trundleball was able to map out the area and show me video of patrolling Orchizoids and a trapped…. Man? Adonis thing both trapped and engaging in a conjugal relationship with all of the ivy in the universe.

I think.

I’m still kind of hoping this is the result of some REALLY good drugs someone slipped me in the mess earlier. I’m assuming Ensign Cambridge. He does like the prank wars. I’m thinking graphene-transpolymeride in his underwear might be a good reply – it would turn into goo in the presence of the microwave after all. Seems appropriate.

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Portals and Paintings
Caitlyn's vlog

So there we were, facing a biomass on the dead planet. Thorne mouths off with a ‘Well, that’s that then’ and off he jumps through the Lizard’s portal. Leaving us without his psychic VooDoo staff +10 against getting your brain eaten by ghosts.

We all jumped through the portal after him following a comical moment (laugh track optional) of looking at each other in disbelief. Bloody hell and other insults to his lineage and bearing were bellowed.

We then spent a spot of time faffing about with the 20th century gizmos in the warehouse; a robot man, paintings, video disks. I found the pyramid control widget and started scanning the whatever out of it as it had…. blank spots lacking EM. Specifically there was a little black box of some sort.

I need to snag one of those to disassemble.

Whilst all of this was going on, Thorns were playing with some painting. He eventually mutters come look at this then and we found our self in a painting facing a woman having a bit of a bondage moment. Khiron somehow deftly avoided Thorn’s grasping and avoided the matter/space transferal painting.

So some more puttering about, interrogating whatshername, the boys boggling over a bit of nudity and off we went (Khiron in tow) to the next room.

Oh! I almost forgot, some cowhand that the group met elsewhere showed up folded in a box. He made a big deal about my skinsuit leaving my ankles exposed or some such retrograde neobarb wankery. The group seem pleased to see him there as Thornes are missing in action.

sighs

Of we went to meet a blue demon woman who was looking for ‘unique statues’. This began manderings and wanderings through;

  • an Escher painting where the non zero g rated people got a bit iffy.
  • A reception / cloak room with a talking peacock.
  • A wedding filled with dead attendees and the happy couple in stasis.
  • A Gift room with a Swan and a river of wine containing the souls of the happy couple and the officiator of the event.
  • A stone hallway filled with orchids.
  • The actual gift room filled with rotting things, an asymmetrical chandelier and a locked door.

I hopped through the door only to find a mummy woman named Safferonia Wort. She wants me to find her phylactery or whatever and destroy the golden machine.

I really have no idea what is happening, and beginning to suspect one of the boys put something exceptionally fun in the Whiskey – and clearly Olivia is in on it or she’d let me know. Time to run a diagnostic when I get back.

Is it normal for one to decide to run Neural diagnostics on the ships Imprint when hallucinating?

Right. Off to the next… thing in this place. Cavorting Roman mannikins I assume.

A ponderance. If Mr Cowhand is going to demand ‘Mr. Dwight’ should I reciprocate with ‘Captain Ser Hamilton-Smythe’? Or see if he’s reserving such things just for me?

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