This is the first official vlog of acting Captain Carter Hamilton-Smythe of the Venture.
We’ve made it to the Caliban system by hitch-hiking and propelling on the mega-derelict. Douglas Adams would be proud. One of the first things we did was to sort out a crew manifest of temporary assignments. The ship recognized this expediency until we could once again come under the Command Authority of the Admiralty. Thus, me as acting captain. These are tremendous shoes to fill and I will do my upmost to serve The Vessel and to represent The Dominions to the best of my ability.
We have hired a local guide named Gromes. His new salary is evidently 1000 solarian credits per month. An intriguing tidbit in of itself. This leads me to wonder, is this an alternate Empire of Man? Where is Terra? Is this the far future of what we were building? Or some sort of twisted disaster produced by the infinite mutability of the multiverse? Either way, the entire situation exudes absurdity.
On his advice we are masquerading as explorers from the Second Republic. Evidently it is not unheard of for entire clusters of lost stars to reappear now and then.
It turns out that Caliban is ruled by a combination of aristocratic satrapies and medieval style guilds who create monopolies around certain techs. Evidently they’ve lost democratic institutions here. In any event, we will endeavor to join the ‘Spacefarer’s guild’ as soon as reasonable.
As such we made for the System Capitol where we set up a line of credit were we could purchase innumerable permits, licenses, and tax fees for everything under the sun (confirming this is a human system at the very least).
We did find out that while the natives were shocked by our method of travel via Einstein-Rosenburg bridge, the authorities rapidly lost interest when they discovered Venture is not ‘jump gate’ capable.
Amusingly, the natives use a very similar method of FTL jump travel as the Venture, but their analog (!) computers simply aren’t capable of performing the required calculations. This opens up an opportunity. The native system economy seems to revolve around resource extraction (animal protein and minerals) as well as relic mining. So it is quite possible that we could hop to a nearby system and set up auto miners to produce alloys or minerals they find rare here in order to pay off of debt to the Guild and bureaucrats.
Long term we need to figure out how to make Venture gate capable (which should hopefully require only modifications. We need to do some analysis of how their keys and gates communicate, and then how the physics interact. Perhaps some packet sniffing probes are in order), and then resume fixing the Skip Drive so we can become dimensionally capable.
Outside of that make ourselves useful to the locals and not get so into hawk that the tax assessors or the local church inquisition decide to seize Venture. Reminder to the team; let’s not oversell our competency. As such, skin suits are to be covered by utility overalls when mingling. The FAB and Venture’s AI are to remain on lockdown as much as possible when the locals are about. (this also includes the Food prep area. Let’s start a chef of the week / day rotary. Last thing they need to see are FABbed pho, lamb vindaloo and such things). No need for them to get interesting ideas about the shiny bits. I would hate to have to space Gromes because he decided selling info about Venture was in his best interests.
Memo so self: FAB some pans, spatulas and other miscellany when Gromes is sleeping.
Further note: enquire with our Esotery Officer to see if he can put up ‘this is boring’ fields around certain parts of Venture.
Final note: Train Olis on Security spaces and procedures as well as making certain he has correct access to the security and anti-boarding systems.
I need an even more final notes field. Training for Arden on ship processes and capabilities ASAP.